February 5th, 2007 by Kyle
Tags: ActionScript, as3, bitmap, Flash Player, Flex, image, mxml, scaling, smoothing
Posted in: ActionScript, Flash Player, Flex
I’ve been asked this by at least 4 customers and provided them with simple samples that set the stage.quality = StageQuality.BEST. This provides smoother image scaling, but at potentially some performance cost. You also have to use the loaded image’s content property, casting it to a bitmap in order to scale it. I don’t recall exactly where I found the info on this, but I Googled and didn’t find a good reference for doing this, so I thought I’d post my own solution.
Check out the code snippet:
applicationComplete="stage.quality = StageQuality.BEST">
<mx:script>
<!–[CDATA[
private function handleImageComplete(event: Event): void {
var bitmap: Bitmap = ((event.target as Image).content as Bitmap);
if (bitmap != null) {
bitmap.smoothing = true;
}
}
]]–>
</mx:script>
<mx:hslider id="zoomSlider">
height="150"
buttonMode="true" useHandCursor="true"
minimum="1" maximum="10"
snapInterval="1" tickInterval="1" value="1"/>
<mx:image height="600" width="800">
scaleX="{zoomSlider.value}" scaleY="{zoomSlider.value}"
source="me.jpg" complete="handleImageComplete(event)" />
</mx:image></mx:hslider></mx:application>
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